@Chris_G1 I think your frustration level may be a touch higher than mine I’m more confused than anything.
At any rate, if @Riley_D is still watching, I came up with another possible modification that may work for both camps (high skill floor AND allowing the runes to relax the accuracy); Make everything a “ritual”.
Imagine a system that had the ability to choose both the delivery of a spell (ray, explosion, etc), AND the effect (healing, fire, affliction, frost, firework, etc). So you’d cast one rune to determine the delivery, one rune to determine the effect, and one rune for the level (early level spells have simple end runes, higher ones get more complicated, maybe even add more steps).
This system would retain complexity, allow for a much lower accuracy rate, avoids colliding runes that are too similar (by making a lot of them specific to just the initial step, or just the second step, etc), forces the mage to learn and be able to recall all the elements of the spells, encourages quick casting (which will need to be a learned and practiced ability), etc, etc…
Now, this isn’t a perfect idea necessarily, and I don’t expect you to directly implement it, but some element(s) of it maybe interesting to you.
(Plus, I’d like to be able to cast exploding balls of frost, continual rays of fireworks, and AOE mana shields instead of shooting myself in the head)