Okay, so, played for 3 hours last night and another 4 today, mostly exploring the map and leveling the warrior class to level 7.
General Feedback:
-This game is a great deal of fun. The new assets and areas look really good
-The warrior changes felt like solid improvements. Block is especially useful, satisfying. Could maybe use more haptic feedback on blocks.
-Levelling speed felt good for the most part. 3x longer than this would probably be too slow unless the multiplier could go higher than 1.5 x.
-Compass Group Chat bubble size needs to be increased so i can comfortably hold it in front of my face while chatting with the group. Another 6 inches would be about right.
Game Bugs:
-Saw several enemies, especially in the first area that were stuck
-Some drops in the plains area off the 1 dog packs were showing squares instead of letters in the item name. Once put into inventory they were fine.
-Too easy to double click in inventory. Too hard to “hover”
-VOIP bugs yesterday where we would have to re-log to get mics back. didn’t notice similar issues today.
-When taking a mage portal about 1/2 the time the portal and all nearby enemies, players and sprites would disappear but I would not be teleported, just stuck on an empty map and have to log off/back on again.
Game Issues:
-Several sets of enemies in the second and third area seem to spawn over water.
-First area earth elementals heal too often and with too short of a cool down.
-Would be nice to have a way to pick up loot without putting away my sword.
-I need to be able to tell my own damage numbers on a mob from those of my allies.
Warrior Bugs:
-Shield cannot be damaged or debuffed in pvp by a ranger unless it’s in “summoned” mode, still blocks and nullifies all projectiles
-Standard mode shield prevents mage spells from impacting on target if they hit it first
-Hit boxes on most enemies seem too small.
-Maybe related to above. Sometimes what should have been a “good hit” wouldn’t register any damage.
-Teleporting to an enemy would often hit them for max damage if the sword happened to intersect them at the end of the teleport.
Warrior Issues:
-Playing while seated it is very hard to get damage numbers of 1/2 of potential swing damage or more. Easiest to swing up and down for this than side to side.
-It’s very difficult to get max damage swings when standing. At level 6-7 I found myself doing about 1/2 damage with comfortable swings (10-15 damage) and sometimes less (2-8 damage). My shoulder feels pretty uncomfortable right now and I’m worried that the type of swing that’s needed for good DPS could be damaging my shoulder.
-Even max DPS seems very low for soloing
-Mobs stop about 1 foot too far away to hit and I have to teleport forward for every fight. Probably best to slightly improve the sword range.
-Small mobs are too close to the ground to fight comfortably for tall people
-Would be nice if i had the option to re position the shield. Current grip feels wrong. Shield on a stick.
-Taunt throw is difficult to do consistently. Would like a “point and click” mode for it (gun-like mode or maybe targeted taunteport) .
-More feedback for when my swing is hitting my shield and not the enemy. Maybe a bit more grace on this. Took me 4 levels to even notice this was happening.
Thanks a ton for all the hard work on this. This game is a blast to play Time disappears.