Let me ask this in a better way x3 what kind of improvements would this do for the quest?
Kinda need eye tracking in the quest first, also the software side needs more work.
Edit: nvm, just saw an article about their new dynamic fixed foveated rendering.
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My hope is it would enable the devs to add detail in the sweet-spot as I have noticed a stark difference in playing on the Oculus Quest versus Vive Pro W or Pimax.
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