Foveated rendering for the quest (what does it mean for Reborn)

Let me ask this in a better way x3 what kind of improvements would this do for the quest?

Kinda need eye tracking in the quest first, also the software side needs more work.

Edit: nvm, just saw an article about their new dynamic fixed foveated rendering.

1 Like

My hope is it would enable the devs to add detail in the sweet-spot as I have noticed a stark difference in playing on the Oculus Quest versus Vive Pro W or Pimax.

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.