Since release of reborn some players have been asking to ‘bring back original orbus’. So the thought to myself is why do players want to bring back the original game?. The original game was full of bugs, felt ‘clunkier’ and had less variety of activities.
Most of the reasoning I have read is:
- I miss the wilds zone
- I miss being able to kill abberations
- I miss being able to do the old dungeons
Looking at all these problems that players have I thought. How can orbus reborn bring an essence from the old game in to the new game?.
Introducing **Fortune Teller**
‘Before the destruction of the old world reigned evil of insurmountable proportions. Come to me and seek your fortune. Bring only your finest fortunes in return for my services.’
What does the fortune teller give you?
Upon exchange for your ‘finest fortunes’ the fortune teller will grant you clues to the whereabouts of a world wide mini-boss which is tuned be beaten by a team of up to 5.
What do mini-bosses look like and what is their behaviour?
Mini-bosses are designed to look like and behave like the evil from ‘before the destruction of the old world’. The mechanics from old mini-bosses and dungeon bosses once again are shown in the world.
What do mini-bosses give me in exchange for adventuring?
Everyone in the party gets a chance at a rare treasure drop or token that you can exchange back at the fortune teller after collecting a certain amount from mini-bosses
How often does a mini-bosses spawn
A mini-boss becomes available every 30 minutes and despawns after 20 minutes. A countdown timer is shown with time remaining once you have paid the fortune teller.
Are there any special types of mini-bosses
Yes, there are PvP only mini-bosses which can only be seen when you switch PvP on. Only 1 team can collect loot from PvP mini-bosses which means that you should be on guard for other groups of players when fighting over a PvP mini-boss. The fortune teller usually tells fortunes of mini-bosses once every 4 mini-bosses that spawn!
How does the fortune teller tell us about the mini-bosses location?
It would be boring if the mini-bosses location was too obvious! To make the location slightly cryptic, a mix of possible properties of different areas are applied. Here are some examples:
- Trees
- Rocks
- Water
- Mage symbols
- Enemy types
- points-of interest such as statues.
Every quadrant on the map has a mix of all these properties. Stories can be generated for each quadrant in the map using these stories. For example, if the fortune teller read a fortune where the mini-boss spawned in hulthines basin, it might read:
‘Long ago stood walls’
‘Green life flourishes’
‘rivers run deep’
It would be down to you to explore and find the mini-boss before someone else does!
What would be the reward?
You tell me! Some cool stuff no doubt.
What about the progression element? Won’t we get bored after doing it a few times?
Once you have proven yourself against the easier mini-bosses, harder mini-boss tiers becomes available whereby you have to kill much harder mini-bosses that only the strongest of champions can handle!
Here is how the progression through loot scaling might look!
Tier 1 difficulty (shard+0)
- rewards low rarity items.
- Kill 5 mini-bosses to unlock Tier 2 fortune tellings.
Tier 2 difficulty (shard+5)
- rewards low rarity + chance of medium rarity items.
- Kill 10 mini-bosses to unlock Tier 3 fortune tellings.
Tier 3 difficulty (shard+10)
- rewards medium rarity items + chance of high rarity items.
- Kill 15 mini-bosses to unlock Tier 4 fortune tellings.
Tier 4 difficulty (shard+12)
- rewards high rarity items+ chance of ultra rarity items.
- Kill 20 mini-bosses to unlock a Title and/or mount.
Extrinsic motivation is always there to kill these mini-bosses as 1 items of each tier is tradable encouraging people to find a fight minibosses on a regular basis.
Cheers,