So I’m officially going to uninstall OrbusVR. I know I’m not the first to make a post like this or likely the last, but here it goes anyways.
There has been too many changes i do not enjoy in this new version of the game. The new world just doesnt have the same charm. The OG HS was a quaint small town, not overwhelming and had nice touches with things like the little farm next door and the airship going by. It was fairly open and did not give a feeling like you were doing extra walking around for the sake of it (for the starter town, it’s too spread and messy now).
The rest of the map doesn’t have the same flow either, especially with the mobs. You start off fighting little bunny’s and such and thing more intimidating as you moved on. It felt clear cut and you knew to move on as you grew. Even though the bigger city wasn’t super used, it felt nice to have that sense of progression that you leveled enough and got through the story to start spending your time at this much bigger and bustling city. Maybe I get a lot of that from my previous MMO FFXI (you had a starter town and eventually progressed to the bigger one in the middle) but that design felt much better. I didn’t realized how much I enjoyed the earlier aspects of how the world was set up until recently as I walked around a bunch and remembered the old one.
Next big issue and it’s probably the level scaling. It takes away a lot of reason to leave the starting area and fully spend time and explore each area, learn the mobs and small town since you had to be there to get into any dungeon or find mobs to grind on. Scaling also brought on the annoyance of having everything agro you and most mobs killing the pacing to get places if you have to be slowed by being in combat or every mob taking a bit to kill. I get why the devs wanted scaling, it makes a low pop game all be able to play together, but it really does take away from the progression feeling. There are also better possible systems like party level scaling that could retain the overworked, but allow for everyone to play together in groups.
My next issue is from both versions of the game, which I thought was going to change was character progression. Reborn removed one of the few feelings of progression by having levels and gear mean far less via scaling. I really don’t love the idea that the only thing other than a level and gear (which now mean even less) that your skills you get every 5 levels was the only real meaningful way to see progression. Why give every skill right away? Some should have been slowly given out or maybe better versions to make you feel like things have grown. This could have also worked with mages by restrictions with what spells could be cast at what level. I’m not sure on the thought process on this, but I think it should be changed.
Reborn brought some good changes too, mainly in the form of things like public events, new classes and some nice QoL changes. For me sadly, I found more of it a big step back than the steps forward I hoped it would have.
Don’t get me wrong, this is still a solid game and right now the only real VRMMORPG. It’s just not the game I was once more into and want to continue with.
For those of you who love the games changes or how it is now, I’m glad it works for you. I know things likely won’t ever go back so I’m not gonna beg for old Orbus back, but just letting the devs know what things I enjoyed more and why I’m not going to continue playing. It was fun while it lasted and I hope things just get better for the game and community.
Good night and good luck