I’m curious to know how big the entire map is for Orbus and how the devs created this (i.e. I know it’s 9km in total, but is each zone on a different server or is it one giant 9km single map that the players all run around at the same time)?
I played around with creating a very basic VR multiplayer map in UE4 for an exploration ‘game’, but even at 6km x 6km it was so slow that it was unplayable. And that wasn’t even with a lot of players. And with about 50% of the map being empty terrain/ocean space between continents/islands. I can’t imagine how slow it would have been with a full world with loads of items populating it and people running about.
So how are games like Orbus managing the map space? Is there a maximum map size for VR multiplayer games that anyone is aware of?