Ehrmm where does “most of us” come from? The player count is decent and those are not all new people, it’s the opposite, actually. For example, I play with almost the same crew like in the original game and no one of them feels this way!! (And most don’t bother even posting here btw - it’s usually complainers which are louder on forums cuz the content ones have no reason to speak up).
Also that there are now different classes and mechanics is flatout wrong. The four older classes are same, some, not even all, were developed further, there’s rather minor changes, their mechanics are basically same! (Obviously, or how would you do a ranger or mage completely differently… this was precisely not done even despite people suggesting greater changes…)
The transfer was the way it was because many, many things were requested by players! Scroll back on forums and read up, that is the #1 reason. That there’s hardcore-nostalgics whining for weeks was pretty much unexpected, because lots of ideas were coming from players, in the first place. For example: daily/weekly quests, auction house, minigames or anything to do other than fishing/farming, optional pvp in the whole overworld; it was critized that you could nuke everything in starter areas in seconds as a high level, that questing in groups with mixed level range does not work well; it was asked many times to level alt-classes with less grind (missions); people requested more complicated overworld fights (that’s why mobs fuzz around so much now ); loadouts to switch classes faster; a random queue etc. etc. Almost all Reborn changes were once suggested here, on forums, by players. Sure can’t please everyone, sure some were controversial and it’s questionable how some things were done (ex. levelscaling) but most these ideas were not comin’ outta the blue.
However, on the technical side things needed to be redone this or that way, because the software was outdated, the whole (unity) framework was too old to proceed from there. Plus it was done for art/quality reasons, models, specially landscapes, are self-designed now instead of the initial standard stuff - which was hardly unique because every game dev can just buy and use those.
That all was scrapped and is oh-so-very-different is a misconception, though, which you only can get if you don’t have the comparison yourself and listen to people convincing themselves more and more it was sooo awesome and sooo different, the more fuzzy their memory gets (i’m not really one of them and already pointed out where there’s continuity).
Again, look at pictures or videos and judge yourself, it’s actually clear first sight that these are not totally different games… some things were different, sure, but many others are similar.
For example, when I farm, fish, do dungeons or world bosses it pretty much feels just same like in the OG, because, well, it all is, mechanics-wise; bosses got various attacks, we jump around to dodge them, I gotta heal my group of 5 by shooting orbs around, my main class (musky) was changed a little - and improved imo -, but not majorly; we still insert shards even, which we got from normal dungeons etc., none of this feels like a major change.
If I want something new then I need to do events, minigames or switch to one of the new classes, these are 3 areas which are really added and “new”, the rest, imo, not so much.