Paladins UP in pvp

So I have noticed that paladins are good for running away from fights, however if there is a team of 10+ people lined up strategically it is actually slightly possible to kill them and stop them from hammer tossing away from the fight, so I was thinking, why not just make them invincible while running away from a fight? just make it so they cant get hit at all and pvp will be perm fixed

This isn’t fixing anything, other than them getting you stuck combat and running away.

Making them invincible? I’m not sure if this is a joke or not

nvm I don’t think it matters

I suggest that the paladin becomes a giant when hit so it can mega ground slam with 10x more damage to instakill everyone who thinks a pally is killable. So the pally doesn’t have to run away from 3+ players anymore. Problem solved.

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