If the situation is: “rank V consistently; good card-combos; no interrupts or much movement needed”
… then that amounts to ideal. The cap is not tuned to hard, at least on boss-fights, but curving high makes no longer a difference compared with other classes playing normally. Don’t see what theoretically can be added; if someone already curves the highest ranks, then that is it.
To make all of this more interesting the cards need to pop faster and allow a variety of combos or more store options.
And seriously about all these skills and developing them for 1k hours and bla, I play with rangers who started in reborn, not even in the beta. They are top of everyone by now, including mages which are round since the OG, 2y in and nope, there is apparently no 100s hours of solo practice needed to hit weak spots and get into a good rotation. But scoundrels which hardly anyone found attractive enough already, to play in the endgame, should be harder, practice their *ss off to reach their former top or medium level and cope with a nerf, why.
A ranger who just dinged with blue weapon also does incredibly well rn, more than any fresh scoundrel, and that with limited clues on anything talent- or class-related. That’s the result on the medium-core base if you scale classes up to top mages or try to.
Why the scoundrel fell through the cracks now in pve has two reasons, first it was OP in pvp and second, almost no one playing it in pve and hence noone really caring if it’s underpowered or not.
Pvp should be dealt with, separately, I don’t know why that is even mixed up in pve-balance considerations.
As for ‘skill’, curving on bosses IS skill and it takes 100s hours already to improve on it and not miss every 2nd, 3rd or 4th, in bossfights that is where a healthy difference between less and more skilled scoundrels lies and so far it was visible very well, also when I compare my own, better and worse fights in logs.
If ‘vertical curves’ are additionally required to get high ranks on trash - yet have to see ANYONE in the entire game doing this, successfully, in a live-situation in broken hall tunnels or sewers, not on a still standing dummy - the class is dead imo. Since that movement in itself is nothing attractive to even consider; not sure how it even is supposed to work on the Rift S which tends to loose tracking if hands get to close.
Oh and btw scoundrels still miss a working ult, as of now.