I play a lot of warrior and mage in pvp. The mage part is spot on. The warrior part, well, I feel like it take some getting use to. The only viable way for a warrior to be efficient in pvp is to flank the enemy, learn how to wound combo in sections. Whenever I get a good flank on the enemy team, everyone always die in 2 or 3 hits with a charged combo. Unless you’re a paladin. warriors don’t have to really do combos constantly due to the charge ability. If there’s an enemy on the battle field that isn’t paying attention, warriors will dash to that person and get a combo off then just have to wait for a charge to do somewhat ok burst damage. They also has fairly ok maneuverability with the sword dash.
Then again, if you have anyone sneaking up for a flank, it’ll be the same story. It’s just more beneficial for warriors.
I would change the warrior states a bit. Self healing is almost none existent. You can’t really spam provoke in pvp and the charged provoke combo doesn’t heal you enough the counter the fact that it doesn’t do that much damage at all, so no one ever uses provoke.
Burst damage, I would give it a 6 or 7. a charged wound with a small shield can easily take down any DPS classes in 2 hits or less.