Hey everyone,
I wanted to post a quick update in general for the community about where we are right now with Shard Dungeons and the Roadmap for the next few weeks.
First off, we will be pushing Sprint Four back to April 16th. Right now the only officially announced part of Sprint Four is the new pet breeding system; the reason we are pushing it back a little is because we will be releasing more including:
- A portal system which allows you to portal between the various Portal Rune pillars in the game at the cost of a reagant
- A gear upgrade system which allows you to use a combination of previous gear and shards to re-roll affixes and increase the secondary stats of your newly-acquired gear.
- New versions of the Techno and Spiro gear based on our redesign sketches
- The beginning of our introduction of new sound design by Jesse, our Sound Designer.
We know that these quality of life fixes are very much in demand in the community, and so we wanted to give you a concrete date on when that will be going live.
In addition to that, I wanted to discuss the current state of the difficulty of Shard Dungeons. It’s pretty clear right now that there are some fights at the higher tiers that need to be retuned, especially with the second Major Affix of Last Stand kicking in so much extra damage. So we’ll be making the following changes:
- The “Aggressive” Minor affix seems really overpowered compared to the others, so it has been removed effective immediately. Existing shards with the Aggressive affix on them will act as though they have the Mobile affix, and new shards will not drop with that affix on it anymore.
- Beginning this evening at 8 PM CST, the Major Mutations will change (more on that below).
- Over the next week we will be re-examining some of the individual boss fights and making changes to their base mechanics so that they scale better with the Shard Dungeon difficulty curve.
This weeks’ major mutations will be:
Vindictive: When an enemy dies, it gives a buff to nearby allies increasing Damage and Health by 10% (stacks up to 5 times).
Spores: When an enemy is engaged in combat, it will randomly spawn an exploding mushroom nearby which must be killed quickly, or risk exploding in a large area, poisoning nearby players.
We decided to stick with Vindictive since everyone probably has strategies built around that from the previous week, and go with another mutation that is more mechanically-focused rather than just stacking on more damage.
Thanks!