I agree that all classes should be viable, and to my understanding before this patch, mage was equally as viable as ranger.
This patch is tantamount to drastically lowering scoundrelâs curve bonus and giving higher base damage to raise the minimum damage and make it more accessible, as one person mentioned. However, in doing so youâre both indirectly hurting players that have practiced those curves and have practiced rotations with curves being the most important thing, since that was a large portion of their damage. If you were to nerf the curve bonus to 2% per rank (extreme example, but nonetheless), the 10% bonus wouldnât be worth even trying for because the DPS loss from missing a curve would be more than just shooting straight the entire time. If you were skilled enough, then yes you could get that extra damage, but would it be worth it to practice 100+ hours of just curving for a 10% bonus that would likely be the largest difference between an experienced and newer player? Because at that point, once you learn to shoot straight in VR and which cards to use/burn, then youâre already 85%-90% through the learning curve of the class. The only things left are tiles (5% as a quick Google search) and curving for that last 10% damage.
This is the same problem with mage now, voiced in unison by, from what I understand, is every top mage in the game. Their rotation is now a few spells, tiles, and learning to cast quickly.