I should start by saying I’m not much of a PvPer so my thoughts on this are not as important as those players who are really into PvP. I’d really like to hear the thoughts from those of you that are into PvP.
In the little experience I have had with PvP in original Orbus and now the battlegrounds in Reborn it seems to me that all the fighting is pretty much a spaz fest with players just jumping around as fast as possible to make themselves very hard to hit with projectiles. This is a result of how movement works in this game with teleporting and how you see other players move on the client side. I’m not saying it doesn’t require a high level of skill to be good at PvP as it currently is but I think PvP could be more fun if there was more strategy involved and less reliant on being skilled at jumping around super fast to dodge hits. I’m not sure what a good solution would be either. I think it would have to involve fundamental changes in how players move in PvP and how you see other players move on the client side.
Do those of you who really enjoy PvP like this as it is or do you think it could be better?