I mainly play Warrior, as I usually do in games, always love tanking / being up-close and personal.
In VR, that feels even better.
The combos in OrbusVR are a great way to execute “abilities” without making it too gamey, however, one major thing I simply don’t understand, is why every vertical combo-trigger is an upwards slash as opposed to overhead, downwards.
Attacking from top to bottom feels much more natural, as it allows far more force behind a real attack, it also connects the most efficient muscles and movement in the joints.
Which then boggles my mind, when every combo requires a movement that feels unnatural and illogical.
It also feels way more fluid to pull off all the combos, wether you start with an overhead slash, or go into one, the fluidity of the movements connects each attack much easier.
Example; Pulling off Wound, starting from your right, swinging across your chest, your instinct for a follow-up attack would be over your head and strike down, which then perfectly connects into another from right-to-left attack.
Would it be possible to address this?
With the upwards strike, it feels far too gamey and not like a furious attack.