I was wondering why the lore feels so unmemorable. World of Warcraft, for instance, has memorable lore and memorable history. I think part of the reason is because the NPCs don’t do anything. They’re unlively. They don’t interact with each other in any meaningful way. In WoW, NPCs often did things during quests that added to the lore. For example, Rise of the Brotherhood ( https://www.youtube.com/watch?v=Vsn4Wjjg61w ) was a quest where we learn Hope Saldean is actually Vanessa Van Cleef, the daughter of a boss in the original version of the Deadmines dungeon. Granted, this story developed after the Deadmines was updated. But even the walking and talking of NPCs to each other. It feels more lively. Often you’ll see friendly NPCs fighting enemy NPCs. It’s this interaction that is memorable.
I’m comparing it to World of Warcraft because WoW was my favorite MMORPG.