When I bing am bong in a bing dungeon and calling bong mechanics or bing trying bong to hear mechanics bing I cannot bong with the Bard bing sound is constantly bong playing… Its the most distracting bing thing on bong the planet… I bing have had bong enough of despecito.
WITHOUT BARD SOUNDS
When I am in a dungeon and calling mechanics or trying to hear mechanics I cannot with the Bard sounds constantly playing… Its the most distracting thing on the planet… I have had enough of despecito.
In all seriousness… This is an actual big problem… especially if we are going to use bards in our raid… When we are focusing on hard content… it is extremely distracting and causes people to mishear each other or react slower to what people say because they have to decode what they said through the noise of the bing bongs… it has really got to be changed… add an option to audio at least to change the volume separately to SFX (as most SFX are actually useful).
Did someone else learn despacito? Brings a tear to my eye :')
On a serious note as a bard, I don’t mind hearing others bing and bong beautifully. However the thing that does annoy me an immense amount is the people just spamming notes while playing bard. It sounds awful, but what I’m getting at is don’t make the solution so that if I don’t want to hear this one guy’s ignorance I can’t hear anyone else’s music. Maybe make a button that mutes a player’s sounds entirely (such as mage perfect casting/messing up spells or a musky’s orbs) without actually muting the player. I always thought that during a raid where a mage would get many successful casts, that it was annoying, as well as musky orbs hitting the ground or flying by. This would fix that as well as bard.
On boss 2 expert, all I could hear was zooming by healing pools and “Oops I hit an ad,” or “An ad got in the way.” Also why flame the healer when you have dps all around? What else are the dps good for?
Although the first idea is cool, it’s not top priority and could have issues (such as someone composing just all the notes on a single note to make the class easy). As for the second it shouldn’t be just bard music, but all class and player bound sfx separate from actually muting the player, as I described in my post. Mainly because I imagine a scoundrel coming up to you and shooting all 6 bullets into your head constantly could get a bit annoying…
+++ thx for this post and thx @ riley for doing something… I am having a harder time than most people to filter and concentrate on what is said when there’s too much bg noise around, but the constant bard pling-plang-plong made it nearly impossible.
I tended to lower sfx greatly when one was around, like in events, but when you need to hear important indicators in dungeons that’s not an option.