I was never a big fan of the scaling system in place and after playing, i still have issues, but i get it being implemented with the small amount of players. It does still give you little reason to go from area to area to monster grind like the old version and things still having a good chance at killing you even outside the first city even though your half way to cap is frustrating. I still would much rather see a party sync/scaling system instead of what we have…but i doubt that will change.
What needs to change is the agro system. Its really annoying to be constantly agroing everything when you’re trying to make your way to a farther area. Anything that is green or what would normally be lower level than you and normally not agro should still do so.
Since i came back i haven’t found much of a reason to go more than a few mins away from the first city (is there a higher level gathering city at some point? or is HS all we ever go to?) Mobs even shortly away from the gate can kill me and im getting tired of constantly having to slow down and run from some of the what should be lower end mobs.
People defend the scaling and say it makes the whole world relevant, but imo its only made it less relevent and far more efficent to stay at the starter area.