We’ve had lots of threads about this in the past. But how do you monetize an mmo which still has basic issues that historically has killed lots of similar games in the past where the only major difference was pancake versus VR in Orbus? How do you ask players to pay when the very foundation of the game is still shaky after so many years?
Honestly, if it wasn’t for both the amount of die hard players (aka fans of the game) willing to either find lots of workarounds for the issues still present or just keep banging their heads against the wall until they succeed, Orbus would have had no players long ago.
The trouble with this isn’t that these players (as well as the devotion of the development team) keep the game going. The trouble - at least as i see it - is that without those fixes to the foundation, the game will never properly retain new playerbase.
And when a game is unable to retain new playerbase, it both stagnates and relies on the “old trusty few” who eventually will also move on for multitudes of reasons.
And please do not get me wrong, i am trying to be as objective as i can here. I would love Orbus to succeed. But personally i must admit i have lost faith in these basic issues ever getting properly fixed, which in turn holds the game back with an iron fist.
I sincerely hope noone takes this the wrong way, but in my blatantly honest opinion, Orbus will never truly reach anywhere near its potential unless the developers fix the main problem: Reliably propagating state. It lies at the base of 99% (yeah, fictional number for emphasis) of the issues i have seen posted here over the years.