Beta 2 Performance Feedback


#21

I’ve noticed that the game will sometimes get stuck in a reprojection or Asynchronous Spacewarp mode of 45 max fps. It feels real framey/juddery. I have been able to get it back to 90 fps by moving my mouse cursor on the desktop monitor and clicking the game window.


#22

Not sure if this is same but a known bug is a huge framedrop, like, mine drops down to 20, that happens in a 1h or 2h pattern to me. A workaround is to change to any other setting like low to ultra or v.v. and back and it is fine again for quite a while.


#23

So on this bug, just in case anyone is curious, we have traced it down to two calls in Unity that are basically Unity attempting to send data to the VR device. There is no change in usage on our end in terms of CPU, GPU from rendering, etc. So I do think it is actually some kind of weird Unity bug. I am planning to submit a report to them next week and hopefully they can give us more insight into what is going on with that.


#24

Performance is better this time, but I’m still getting this little bursts of weird lag where the world freezes for a quarter of a second and then resumes, but that is enough time for spells to not activate, or miss their targets, mobs to jump a few feet closer when running towards you, etc. It was worst last time, but it still makes it really frustrating to play. I’ve built a new computer from scratch since the last playtest, so I don’t think it’s on my side.


#25

How often are you seeing those bursts occurring?

It’s either the same thing as last time but not happening as often (entirely possible) or it’s latency spikes in the network between us and you (e.g. if you are on Wifi, if your ISP doesn’t have a good path to our server, etc.)

If its happening really regularly like clockwork (e.g. you’re seeing it every 5 minutes on the dot or something) then it’s more likely a). Also if everyone else is seeing it at the exact same time it’s a). If other people aren’t seeing it at the same time as you it’s more likely b).

It definitely doesn’t sound like graphical lag though so I agree your new computer is running the game just fine :slight_smile:


#26

I get a flash to the home screen every time a little exploding bark guy explodes. I think that’s the only time I’ve had consistent issues


#27

SOOOOOOOO smooth. But at login, the menu is about 4 real world feet behind me.


#28

They seem to happen a few times per combat… so like, I’ll cast a spell, hit the mob, and when the next spell is en route to the mob while it’s running out me, I’ll get a 0.2-0.4 second hitch, and then the mob is 10 feet closer and the spell went wide. Then I’ll spam a couple more spells, and maybe the second or third spell won’t register when I click it at first because it hit another hitch, and then it appears. And then maybe once more while finishing the mob off, where sometimes it will just disappear on my screen because the hitch happened right as it dodged. It’s subtle, and better than last time, as last time it would happen non-stop and the hitch was like 0.6-1 second, but it’s still occurring. I haven’t really seen it outside of combat, but it would be harder to notice out of combat, though I haven’t noticed it when loco-ing around the world.


#29

Okay yeah that definitely seems much worse than what I think I (and I assume the majority of other people) are seeing. Definitely there is not server-wipe hiccuping happening that frequently.

Are you on Wifi or wired? Can you try doing a

ping -t reborn-direct.orbusvr.com

And seeing what type of ping you see and if you are seeing any packet loss? Finally, if you haven’t already you might have the Stats window enabled and just keep an eye on it and see if you are seeing big jumps in the FPS or if it is consistent…if you are seeing FPS drop sharply at the same time maybe it is indeed graphical.


#30

Wired for life.

C:\Windows\System32>ping -t reborn-direct.orbusvr.com

Pinging reborn-direct.orbusvr.com [35.232.255.221] with 32 bytes of data:
Reply from 35.232.255.221: bytes=32 time=31ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59
Reply from 35.232.255.221: bytes=32 time=29ms TTL=59
Reply from 35.232.255.221: bytes=32 time=28ms TTL=59


#31

Yeah that all looks good. I guess next time you play for a bit send me your output log and I’ll take a look. That’s very weird. I am watching the zone and it does look like when there is a large group of like 20 people all doing public events and fighting giants it is stressing it a bit, so maybe you are just getting unlucky and only playing when that is going on?

But even with that I got on just now for about 5 minutes and fought a few things and I had one small hiccup happen but nothing close to what you’re describing. So that is odd.

The big hiccups last time were caused by garbage collection occurring on the zone process, which is really easy to see when you know what to look for when I’m monitoring it (e.g. memory usage grows by like 300-400MB over about 30 seconds and then drops down a lot as the CPU spikes)…some of that is unavoidable but the problem is if it happens really, really frequently, which it was last test. But as I said, I’m definitely not seeing that right now…

We’ll get it figured out though! Also just as a random heads up, I’m not sure if anyone out there is still on Alternate/Websocket anymore, but I believe the crash bugs on Default are fixed on the Reborn beta so if you are try Default out again, as it is a much smoother experience overall.


#32

Friday was all bugged with constant server crashes so that wasn’t representable but sunday evening I found to be very nice. Graphical performance is soo much smoother than normal Orbus. I kept a close eye on my graphics card usage in Afterburner. Generally completely stable and low usage (30%) but sometimes there are single huge spikes (very short) to more than double that usage


#33

Would just like to give my appreciation to the devs. I really enjoyed this beta so much more than the last one. my FPS stayed a consistent 90 with dips to 45 only happening if i minimised the reborn window (essentially putting it into background tasks i would assume). I could even run other things like google chrome for music and found reborn was still running at a smooth 90. Thanks for the hardwork!