Hi, please let us know what you think of the new talents and changes for Musketeer!
- The Musketeer hit detection has been changed to use the new method. This should result in better responsiveness, more accurate aiming, and better collision detection of e.g. orb shots hitting the ground in the right spot.
- The Musketeer turret now changes modes by pulling the Trigger while holding it rather than shaking the turret.
- Added two new Level 30 Talents for the Musketeer; All For One: Players standing in your Lifewell have their Cure Wounds healing increased by 50%; One For All: Holding your turret for 2 seconds before deploying will supercharge it, doubling its attack/healing and increasing its range by 5 meters, but damage the Musketeer for 50% of their maximum health.