just gonna throw it out there because mages are getting buffed again, but numbers so far still point
to mages having single target dps above all other classes. Shiki as a lvl 30 very veteran ranger during a boss fight had 12k dps per second, based on the armory dps meter, so i will be using that as base high end dps. 1 fire ball 2 at lvl 30 does about 6k dmg according to friendly local mage. if a mage casts at 1 per second using only fire ball(very inefficiant) they are halfway to that dps, but now with the increase casting spells mages claim they can go faster than 2 per second, since they are asking for faster tilesets than that
if this claim is true, which i believe they definitly may be, alone without any dots, true affinity, using only one spell they could equal the original number of 12k per second. including new talents that significantly boost dps and using actual spell rotations, rune mage can have significantly larger dps than any other class.
granted this is all very theoretical numbers, and requires more testing, but the main point of the post is to hopefully allow that testing to happen before runemage gets buffed again, while it is still so much stronger than the rest. The new dummy in the player house helps alot, but it would also be great if there was a public one of a bigger size, say a boss size, so that we can have multiple classes attacking at the same time, and can see what the dps difference is in real time