If Cam’s calculations are correct, this upsets me immensely as someone who has mained playing a mage since the last beta prior to EA. No talents, in any world, should do more damage than having talents. That’s like going into a regular flatscreen mmorpg and only doing basic/heavy attacks.
Looking at balancing the mage with the current talent structure (single target/mild group dot dmg vs debuff), I do think that only allowing one affliction/fire/frost dot per mage is the way to go. Similarly, we gotta decrease the aoe dps on the mage and I think that the only-spreading-one-dot thing works alright for that(despite how much I will miss it…).
I think that the end goal for balancing the mage should be to make it so that both dot and debuff mages are valuable in a fight rather than figuratively dumping one of the talents into the trash so that everyone picks the other. With a decrease in dps from the dot talent and an increase to the effectiveness of the debuff talent to a point where they are both valuable is where balance should lie.
Similarly, I don’t think that mages and rangers should be balanced against one another in the realm of damage. Mages, in my opinion, should do more damage than rangers, but rangers should be able to sustain a lot more damage than mages (to the point where they can take two or so hits from a boss whereas mages are two/three shot consistently by ads). Mages, in my opinion, should be easy to kill but should put out the most damage between the two original classes.
I haven’t tried either shaman or scoundrel so idk how those balance accordingly but yeah.
However, there is something else that we could look at when it comes to mage… low single target dps, but high group dot (not aoe) damage (previous installment of dot spread talent, but fireball/frost spells do significantly less damage). This could make group dot dmg useful for ads during boss fights or clearing groups in dungeons, but they would be trash against bosses unless they took the debuff talent.
Just thinking out loud.
P.S. I personally would prefer to not be forced into using arcane ray as a dot mage. Additionally, I will admit I’ve been very out of the orbus loop for a while (hence my word choices of “dot mage” or debuff talent etc.) so if I’m sounding like an old geyser that’s resisting change just let me know lol