I finally had time to mess around with the new charge buff and it feels really good. Similar to everyone else I think it needs a visual or audio cue when each shot is charged and allow us to hold the charge indefinitely. It goes away way too fast if we don’t use it.
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(Aaah I forgot to test if the ultimate also does more damage and regens bullets faster but it is said no-where on the forums or anywhere else so someone correct me if it is. But I guess it is not because auto aim itself seems already like the full super addition)
Scoundrel ultimate is horrible. So the Scoundrel is a dps class. What does a dps class want from an Ultimate? Dps increase. Okay sounds fair, but that is not what the Scoundrel ultimate does. What it does is giving players who are not good at the class a way to auto aim. But the good players are not rewarded at all. They will hit most of the times anyway so no DPS increase . Then you have the bigger problem, you don’t have control over what you hit. If you have minions spawn in a boss fight and you are using your super on the boss, it goes too the minion behind you instead because it selects the closest target
So it is not only not a DPS increase. But in some cases even an DPS decrease. Also I do notice with a curved shot the bullit goes almost instant straight to the target too. I imagine that you will have problems as a scoundrel too with delay tiles because the super gives your bullet less delay (to reach the target). The funny thing is that for PvP the super is the other way around too OP lol.
I feel like there needs to be another super instead. One that just buffs damage for a short time like ranger or something more like the mage a single burst attack. Or regenerating bullets way faster and charging faster.
I agree with everything in the post. It also takes a very long time to build up the scoundrel ultimate. I think the ultimate should be something like unlimited ammo for a few seconds or cards instantly generate for the next x amount of decks.
BUG: regarding ultimate, it will target PvP flagged players in safe zones (ie while doing a public event together)
I also agree, I have only used the ultimate once… there’s no situation where I felt it would really help I was busy timing charged shots and playing with cards not wanting to blow my ammo aimlessly.
I could see doing it in PvP for sure if it was up.
I’d even take something as simple as your next shot counts as fully charged, letting you time 2 back to back if you stashed an extra flame card etc
if you add rank 25 perks can one of them do a 2 health cards to go along with the idea of the two damage cards, the health cards are still one of the most use full and some wat versatile card the scoundrel can use
For a full guide on how to get the most out of the Scoundrel, what cards to use, how to curve the bullet, etc. Check out my new video-https://youtu.be/snlR6AmZibo
This Ultimate guide for the Scoundrel has every aspect of the class including the hidden percentages.
Unfortunately I was unable to calculate Crit rate for it would take days in the training area for a wide range of results
That’s a nice guide, thx! However a dungeon-part could be perhaps forthcoming later. For example I think storing a spread-card - best the healing-one - is not the worst choice for trash, since it spreads your vines all over them once you get one.