Hi folks, we’ve tentatively finalized the spawners in the world, with regards to monsters, ore spawners and wildlife.
Let us know how the world feels to you now! Monsters and Wildlife should be much more evenly spread, leading the zones to feel much less empty. We’re very eager to hear your feedback on this.
Teleporter does not work in safe zones or Highsteppe if you have PvP enabled.
If you have PvP enabled and die in the beginner safe area in Highsteppe area to a mob, you still drop your loot and someone who has PvP enabled can pick it up.
Wildlife is nice, but they got way too much health imo. It feels odd if a whole group of lvl 1s is wiped by a fawn and his mom(s) and I saw that happen…
And I stumbled into an area close to HS where everything was crowded with 3-mob groups (bit further than the squirrel area) impossible to single them out for me, overall I wished to see more single mobs, still.
Decoration: I appreciate the efforts with sprinkling a bit of blue onto the monsters, in different shapes and give them exploding barks red tnt bags… … it is better than in the last beta! still, there could be more color…
Ran into the Sorceress quest (where you have to go into the cave near Highstep and kill the group), being bugged due to one of the mobs being somewhere in the cave geometry, unseen, and resetting the entire large group.
World is looking much better with mob variety but still feels like the world is frozen in time. Will any animated grass/trees/leaves blowing in the wind/etc be added for the live version? Or is this basically what we should expect?
the leaves themselves are moving a bit side to side, but the tree itself is static making it look really weird and unnatural once you notice the leaves are actually moving
Speaking of mob variety… I think it was mentioned elsewhere but they seem to glitch significantly more often than other mobs and also have absurd health pools
It may just be because I was playing muskie… Which seems to be too weak overleveled to take down mobs in a short span of time and has too little healing at present (maybe because of the damage glitch?) to heal past the damage being taken. It’s like the worst of both worlds
So we do have some rabbits and stuff like that we could add the same way we added the other wildlife, our concern was people might get confused about thinking it was intended as part of the critter capture stuff which is why thus far we’ve sort of kept small critters for that and large wildlife for the world.