Yeah I totally agree with you
Can you please add a boss dummy to the player house or have it as an upgrade we could get for the training room. Also, it is very hard for a scoundrel to practice in the player house with a low ceiling and with how the room is set up. It would be great if we could purchase an upgraded training room that was larger and more open.
Please add a lvl 30 dummy!
also not sure if this is the correct place to say but a small thing that bugs me when catching birds in lamavora (i think they look like flying ducks) they will become extremely ‘spinny’ when changing directions. they will do like a quick 1080 degree fit in the air and then continue there new path direction.
the big tree boss is bugged
The mutated frogs (for critter capture) in the wasteland slide and seem to have a strange hitbox because of it. Not sure what the normal frogs in the rainforest are like now but i remember that being the same (but i could be wrong).
ranged mobs cant hit you over hills. if you go to wasteland, there are a bunch of steep hills, the pistolers will just shoot into the ground and never hit you.
after the odds and ends shop got some interior, there is also a second odds and ends vendor a bit in front of the other, this one doesn’t let you buy any of the items.
Don’t know if anyone has reported this already, but the bridge across from Darius to the tree, you can slide under the bridge.
Some of the sound effects on some of the wildlife are a little crazy. If you fight the foxes, it sounds like their attack sound is on double or triple speed and has no delay. Fighting one fox is annoying. Fighting three is headache-inducing: (It does the same thing with the truffle hogs too)
Also, as a bard, I have to sit on the ground or kneel in order to make my attack orbs hit the foxes and the pigs (in the rainforest). If I stand, the orbs go right over them.
Yes please slow these down, even very excited rl doggies are not barking like this - also some sfx (most wildlife, musky turret when switched to double heal) are painfully loud compared with everything else.
Have you seen any coconut?
They have not been added to overworld they still only drop in reward crates, ill not it in the patch notes when this changes
Weird issue in cave near Nomad’s hut…
Cannot pick up that book (too close to the ground) and not sure why there’s a sunflower seed bag on the rock…
I was able to pick up that book, but it has some formatting problems - the text on the first page overflows the page (it stops in the middle of a sentence). The next page is clearly missing some of the story. (This is the same bug I found in some of the lore books in old Orbus).
The page starts with:
“Chapter III
It was after the occupation…”
No idea what the sunflower seed bag is for either…
The Entrance gates in Highsteppe seem to be swapped & have felt that way since the city was compressed during the last test. The gate closest to the tree / left gate on the outside opens to the player house with the tree a decent distance away & a stone wall directly to your right, while the right gate opens directly to the tree. Here’s a quick sketch of how it seems to me.
Green lines indicate the gates with Orange & blue lines connecting the gates.
Red lines are the currently Locked Guild City gate.
Brown circle is the tree.
I could have the city rotated incorrectly, as the Guild City gate will be going to a different map entirely, but the locations of the entry gates just feels … off. It probably would feel better if all 3 gates weren’t basically on the same side of the city interior.
Also the Highsteppe map shows Highsteppe in the southeastern corner instead of the northeastern corner where it should be. Not sure if that was intended, but it might make things challenging for newer players unless you put a compass rose on it or something.
I forgot to mention a few other bugs I had:
- journal had 2 empty pages where my potion recipes are
- all of the level 30 potion recipes were unreadable. There were half invisible. The level 30 potion recipes also were not in the right order. They came after tile sets. They should have been put before tile sets with the rest of the potions.
- I did a good amount of fishing and I never once saw any fishing ingredients on my lure when I was fishing. It was always a blank hook, even after all the patches.
- The upper area to fish in HS would get my lure stuck and wouldn’t be able to reel in my fishing rod. I would have to relog to get my fishing pole back.
Can you elaborate more on this?
Was this everytime you fished there? or just certian areas?
Same for me, no lure combos were on the hook
It looked like it was clipped. Only could see the first few words on the left side and it was constantly shuttering, so no way to read the recipe.
Just certain areas. I think the problem is any area where you can teleport into the water but the lure will actually finish up behind you will give you this bug.