I feared discussion taking this more general direction, but I strongly disagree, at least if the “danger” comes from other players. It is the opposite actually, most or all mmos got pvp OR pve servers you can choose from so pvp and pve players don’t even interact! Or there are pve servers plus arenas, battlegrounds which are strictly separated and players with same levels are grouped so you normally don’t meet inferior low players, why would you, it wouldn’t even be a pvp-“fight”.
And this is a very good thing. There are lots players like me who think the kill of low levels or defenseless players is just allowed griefing. Some guilds even got a policy of not killing fishermen cuz it’s just disgraceful action. For those who like that, go ahead, but I won’t miss it at all. I’m fine with battlegrounds and arenas but open-world pvp without level-scaling isn’t even pvp for me, you can as well implement rocks falling down, randomly, or something like that, which also would cause less drama in games, just my 2 cents.
PS: Btw the “feeling of dangerousness” will never be removed if the wilds stay as they are. I visit all 3 wilds daily and never met a player wanting to kill me, but I DO meet aberrations jumping right and left after me, that is thrilling enough and I am always glad once I’m done, because of that.