Make bards solo two random bosses at once
(I’m joking… Sort of)
I think improving arrow physics would make a ranger trial more fun though.
Personally, I’d love to see ‘fun’ trials and ‘skill trials’
Some examples of “skill” trials:
Like for Paladin, maybe a precision based course where you need to use your hammer to teleport from point to point (such as pillars) (with each point being able to activate only once and the closer to the center you are, the more ‘course points’ you get. Teleports with the locomotion teleport count as 0 points.) with the occasional ranged blast and such so that the Paladin has to practice with precision under fire.
Archer could have moving targets at various ranges and heights with the closer to center the higher the points. (though fix physics first)
Scoundrel could have a precision based things like having to shoot through loops or w/e to hit an object.
Bard could be something like musical notes based where you are given 6 instruments to equip and the game will show you 3 of them to activate. The more ‘perfect’ you hit the notes, the more points you get and sometimes the instruments will change between note sets so the bard will have to keep changing which instruments are playing. This could be combined with having the bard do an obstacle course to simulate playing while in combat. Though they’d need to fix instrument changing (sometimes instruments get stuck or seem to change randomly) and maybe find a musician to make the music sound better.
Some examples of ‘fun’ trials:
Paladin could be something like whack a mole for single player and for multiplayer, could be something like cricket or golf.
A multiplayer option for Scoundrel could be like a ranged from 20 game where you have 3 cards, 1, 2, and 3 that require trick shots. You have x time to hit a card before you automatically hit 3. You’d take turns with at least one other player/NPC. Goal is to avoid making the stack hit 0.
Another option for scoundrel could be a rapid fire hit the cans game.
Multiplayer for Bard could be something like taking turns to play music as decided by an audience member (custom or premade). Maybe even playing together as a band.
Archer could be something like a player/NPC has to stand still and the archer has to shoot an apple off of the player’s head. Hitting the player could result in a voice clip like: You shot me! or How could you… Players could take turns at increasing distances + obstacles until one of them misses.
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Would love to see some fun game areas like maybe a hide and seek zone with no enemies where players can just have fun playing hide and seek (though you’d need to fix skywalking for that or rely on the honor system). (I’d love to see some player created worlds, but considering the “maturity” level of some players, I can’t recommend that).
Could be fun if while doing some challenges, you have other player obstructing you (rangers could fire smoke arrows, mages might cast spells to obstruct the view) or helping you (shamans could maybe turn some obstructions into frogs if they can throw their totems into place, as an example). Players without a real ‘help’ or ‘obstruct’ option could grab objects to throw, like maybe a smoke bomb spawns every x seconds, or maybe there is a wall they can pick up and lob to force the challenger to deal with. Helpful items could include gust bombs that blow away smoke or that same wall could maybe be used to block challenge hazards.