In the previous game a big part of leveling up was mob grinding. This was not fun for some but it was fun for others. Not to mention you really learn to know how to use your class. Now there is no incentive to do this anymore. Can we bring back some of this as either alternative of leveling up or as addition of leveling up?
What needs to be done in my opinion is, make mobs that die faster then the current over world mobs, a.k.a. back to shorter combat for some of the mobs. Maybe make a quest which rewards you for killing a specific mob type indefinitely and boost xp on those. Ppl do not feel encouraged to farm mobs ATM even if it might lvl you up faster then in the old game. I guess this is because of lower numbers showing for xp even though it is more in % of the lvl. Another factor is the longer fights. Last factor is the extremely superieur missions and public events (making that difference less also gives more motivation).