You misunderstand me. He can’t just raze xp, but if he lowers one, and ups another you should get rougly the same xp.
I’m suggesting lowering quest and events.
Raising all the smal stuff.
Right now if you do the gate defence it spawns about 5 mobs around 12 times. That’s 60 mobs.
You kill all of them, 75xp each at the best, fighting really hard.
That gives you 4000xp.
Then the event gives you 7500. It also gives 7500 to the random guy, popping up in the last second to kill one mob.
I’d suggest probably flipping those numbers.
Same with quests, say they lower the xp with a few those d but then adding xp for the parts of the quest you do in the field. Like 25xp for taking a ring in a Dragon race, 100xp per kill in the battlegrounds and flag capture, 750xp for caching a rare fish, and so on.
The xp you get for questing should be the same, it’s at what part you get it that changes.
It’s more that I want to make grinding a feasible option rather then forcing a grind.