i agree with johann, but also with everyone here. the invis potion is very OP, especially if you are with other people using it, but i still think its a very cool idea for a pvp mechanic. instead of nerfing it into the ground, there should be better ways to counter it. like mabye make ithecac or some other potion able to detect or see invisible people, and also give other classes a easier way to knock them out. as it is now if the person is smart its very tough to knock them out of invis,
at the same time as it is tough to knock smart people out, it is very easy to knock out stupid people, and you dont even have a chance to drink a second. just look to where u are being attacked from and shoot right as they do and bam, they visible
Potion wonât brake open giving, only on taking damage. So with some luck and at a good distance you can take out a party. At close distance one aoe, horn or musk shot will instantly disspell it.
I think itâs quite acceptable as is, with its extreme age time. To bad the double aging possibility got outed just as I found it
Btw why arenât potions in the belt dropped in the wilds?
And dragons and lures? figure limited safety is ok
Can you trade lures that have been used with other players?
Another option for seeing invisible people could perhaps be through a mage light spell⌠Might as well give it some sort of use outside of Maoâs Sanctum haha
the thing you guys are overlooking is how much effort has to be made to make a single top tier invis potion, it should just stay as it is (once rily fixes the uninvis on attack), the recipe requires alot of materials and a massive amount of wait time and if you made it where you could cast a spell or drink a potion to see through it, it would be an insult to the players who had waited this long for the potions
im sorry to those who disagree but i honestly hate when games nerf the crap out of an item that is hard to get / nerf the cost of it when it isnt over powered
Exactly, even if someone takes an invisibility potion and succeed on killing a party and get the loot, it still might be not enough to match with the value of the potion itself. Itâs only worth if the whole party has a very big loot but thereâs no way to tell so i guess drinking a potion for getting loot is already a risk, a nerf would make it useless.
I havenât experienced the potion yet but the only nerf, if needed, that I would suggest is change it to like 90% transparency and make your character slightly blurry/distorted.
MGS style. put them in a cardboard box
new potion idea J, spawns mgs boxes everywhere causing you to hide in one regening health while the enemy has to slap all the boxes to find you xD
Another reason why it should be left the same, is the invisible potion is good for defensive. If someone attacks you while fishing, you can chug the potion and get away (as long as you donât die from the first hit). Same if someone just attacks you and you are trying to run away. Youâl also need to fix the stuck in combat with players. Right now there is no way to get out of combat if someone attacks you or you attack them. So, if someone attacks you, you canât drink an invisible potion to try to get away, that just seems dumb to me. Also, it is very hard to tell whether you are in combat or not, if you only have a split second to try to drink your potion, thinking you are not in combat, you waste a precious potion.
If you are a fisherman and trying to get out of combat maybe make it so it will take the user out of combat when they drink it. Mind you if you are fishing you will very much likely die from one arrow hit unless you are level 18+ fisherman so doesnât really matter. Still does not justify the ability to completely hide from players and take them down without them knowing which way they moved because you cant see them at all.
You really need to do some testing on the potion instead of saying âwoe is meâ because you got killed once. Itâs really not that difficult to pop someone out of invisibility. There are certainly different strategies you can use. Also, I spoke to Colonel who was in your group at the time and he said it was 3 people that killed your group not just one person.
i recorded the encounter and watched it back enough times to see that when they stopped attacking they were still invisible and able to move away so that I cannot counter attack to find them.
No, arcane explosion is not an efficient defense against this potion.
As I said a few times now⌠That is the problem with it.
Are you saying that based on some sort of experience/experimentation? Or are you just really set on this particular thing being in need of change and arenât really interested in investigating counterplay?
If youâd like, we can go out to the wilds, and you can take an invisibility potion, if you can kill me before I kill you, I will gladly give you 10k dram.
I donât think you are understanding my point so I am going to stop this conversation here.
Johann what class are you? We can even put it this way. If I can get an attack to fly off to you from a direction you arenât look and you are forced to start with arcane explosion, even whilst Iâm not invisible could you kill me =D
Iâm bad mage though so maybe >.<
Yeah, your point is that you got killed once and want a nerf claiming itâs unfair even though you havenât done any testing on it to develop any counter measures.