There’s a new client-side patch available now on both Steam and Oculus. The new patch has further improvements to the “Default” networking type based on player feedback. Please let me know if you are still getting crashes on Default at this time.
In addition, it fixes an issue with Fellowship management where it would kick the wrong person from the list.
Finally, we’ve re-worked the way that Fellowship management works behind-the-scenes so that hopefully adding/removing players should work reliably from here on out.
You can get the client-side patch now, server-side restart will happen shortly. Thanks!