Not me personally, but someone I was playing with had issues with crafting potions because color blindness can make it difficult to tell how hot the potion is. I suggest adding a secondary tell that doesn’t require the ability to discern colors such as a needle gauge or a candy thermometer.
This has come up before and it’s on our list of improvements. In the meantime there is an ordered list of the colors and temperatures hanging on the wall to the right of the alchemy station. Would it be possible for your friend to use that list as a reference and wait for the bubbles visual cue and accompanying sound effect that indicate a change in temperature in order to brew potions?
I’m happy to hear that it’s going to be worked on. The reference will work in the meantime but something to consider is that a potion doesn’t cycle through all of the colors depending on what it calls for. For example when making the summoning potion the color went back to blue after adding one of the ingredients instead of the next one in line.
After adding a new ingredient (it gives you a second or so to add multiple things in a single step) the cauldron resets back to the lowest level (blue) and ramps back up again.
I’m glad it’s not just me! My first couple of potions, I had to my kids help me figure out the colors.
Me: "Does that look yellow"
Kids: “No… it looks more… green?”
As a side note — I’m not colorblind but if I’m not paying attention I can’t tell turqoise apart from Green. Low graphics issue?
I also have the same issue telling the difference from turquoise and green. I’m using a Vive.
Old thread but I´d like to add that turquoise doesn´t look turquoise for me in the rift too
Maybe an increasingly obvious bubbling as it gets hotter? Show flames under it getting higher?
There already is a sound queue, and a chart on the wall. Without breaking immersion I’m not sure how much you could improve on this.
I’d just like to add to this, if you enter your house on the transition between day to night (could have been night to day) the colours in the house are also effected by that can make it a lot harder to tell the difference between turquoise and green
I just noticed this today, in fact. I’ve not had any issues telling turquoise and green apart, but this morning, they looked identical. I had to go off of sequence to know whether it was turquoise or green.
I’m sure they’re working on a fix for this, but you’re right that nighttime colors are particularly tough to distinguish.
My biggest issue with the potions cauldron is the fact that if your controller ‘touches’ the outer curved edge, the ingredient held is added. This has caught me out a couple of times. Due to the speed of change of the temp & the numbers of ingredients to put in at a given temp, it’s necessary to hold an ingredient in each hand. But, due to the layout on the table, you have to stand quite close to the cauldron. then as you turn back to look at the cauldron your controller ‘touches’ the outside of it & the ingredient is added unintentionally. It has proven very expensive in time & effort for me.
I only have this problem when it is dark out in the orbus world There is no way to tell the difference between turquoise or green when it is dark out.
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