So correct me if I am wrong, but in the reborn beta as the stamina bar drains your ability to teleport is reduced as you stamina drains. If you have no stamina you are unable to teleport more than a squares distance away.
While this movement limitation system I assume was put in place to make mobs harder / make combat more unavoidable / deal with mob kiting. I do not believe it creates difficulty in a way that feels good to the player.
The new AI and visible spell cast bar are very interesting and create difficulty in timing the use of your abilities appropriately. Many of these abilities are supposed to be able to be dodged. The ranged mobs are also designed to kite melee combatants. These new monster systems make movement more important than ever.
The combat in the current live version of the game is viable because of the freedom of movement the teleport gives in combat. Although it is limited as well, I think it is much more manageable than this new system. With the new AI making movement even more important I think that the new stamina limited teleport system should be taken a look at, and hopefully more players will comment and give their feedback about this change.
I am but one of many of the newer players that have started to play this game in the last few weeks.
I have never done PvP on live. So I am not sure how these changes will effect the PvP community.
If you have comments about the combat movement system, please place them in the comments below.
I would love to hear everyone’s opinion on how they think the combat movement feels.
Thanks for your time and consideration,
Twingle