I think its about time this is brought up again, since I see many people now and these days picking up warrior and having fun playing with it. Which is what I love to see when it comes to underplayed classes (Looking at you, Shamans. I love you guys. <3)
But, There’s really only one play style with warrior that you can really do if you want to get anywhere in Orbus with late game content. And that would be with provoke heal warrior. Since taking wound is a huge waste. Especially when the bleeds you get are overwritten by your next combo before it is useful.
So I propose some changes, that would not only make the option of playing damage warrior not bad and potentially viable even in end game content.
Warrior should gain a new passive, Where the lower the HP of your shield the more DPS you should do. Allowing warrior to go on the defensive for aggro, and apply DPS when he can no longer defend.
Wound bleeds should now stack up to 3-4 times, And if you manage to wound faster than that it can keep up, It should keep refreshing the newest bleed applied. So it doesn’t overwrite the current ones doing damage. This should allow the warrior to go all out whilst he gets healed and waits for his shield to come back up. Getting in a really high amount of burst damage. However, Of course being very vulnerable during this time. So healers will have to be on their toes and heal them through it.
The Level 30 Talents; “Overheal” and “Counter Attack” should be combined together, But nerfed slightly to make it more on par with being balanced. And instead, A new level 30 talent should be for damage Warrior. (Will take ideas!)
Overall, I feel like the changes that I want and that are listed here would make warrior viable for dealing damage as well as still managing aggro nicely, Giving it a sort of balance. Of course, Giving it the option to do this also takes away the warriors ability to heal. So a build with DPS warrior would be very healer dependent. But ultimately should be viable. If there are any changes you’d make to these suggestions feel free to do so.
Player hitbox vs. the sword needs to be fixed. Anyone whos even tried warrior pvp knows that unless they are standing still or barely moving its super hard to get a combo off. So giving a little more room to mess around with could help solve this problem.
Shield bash should get rid of a chunk of stamina. Not too great, But enough to allow them to be targeted.
Player shield vs. projectiles NEEDS to be fixed. As it can block everything besides Shaman orbs and Runemage spells. As it should, Giving magic users an advantage over the warrior taking away its best defense, However, With multiple rounds of testing, The blocking seems to be all over the place. Only sometimes blocking bullets and arrows. As well was melee attacks. This is probably the thing I want fixed the most. As it gives the warrior the ability to actually be a warrior in the battlegrounds.
Overall, My goal with these changes is to see the warrior turn from laughing stock to agressor in the battlegrounds. The warrior shouldn’t be going on massive killstreaks like the DPS classes, But It should be able to focus down and harass a single target and expect follow up from teammates. Which would be a really cool playstyle to see. Opposed from the playstyle we see from Pali’s who prefer a hit-‘n’-run type of deal. Which makes them more annoying than real threats on the field.
And for my final request, Im on my hands and knees begging for this one: Please. Please PLEASE. Change the combo for hamstring and cleave to make them easier to hit. Either that, Or make upswings register better instead of registering as “right hits”