- The player compass works good, the audio works good. I’d like an option to “set it and forget it” so that it stays hovering within group chat range, or stays in view for chasing an objective. VOIP in game still feels a little rough and I do honestly still feel some desire to use a second party solution like discord.
- Runemage spells feel like a reasonably well rounded set of options. There’s some tinkering to do to have spells that fill out differentiated roles.
Sunfire- Was fun to use, and felt unique. I’m good at casting frostbolt quickly and sometimes I would just dumbfire about 10 of them in a row to get a sunfire prepped. Not sure how you’d avoid this but you should know it’s possible to cheese some enemies like this.
Fireball - I don’t like the new rune as much as i liked the old one, but this one works. The h is for HOT. The spell damage on this feels about right, some other spells feel a bit low.
Frostbolt - I’m very fast and consistent on this. When you dropped the accuracy requirement I found i was able to make a “p” shape that worked about 95% of the time. Works good for what it is.
Arcane ray– I like this. The dps is decent, it’s nice and consistent, and it hits multi targets. I also found the rune wasn’t too hard. Slower to cast than the main nukes, but worth it, and a nice tool to have in the toolbox as a useful AE
Arcane Blast – I only met one guy who could even cast this consistently, his cast time was about 5-10 seconds, and the damage seemed totally not worth it. When you think about the situations that you’d want this for “AE down the whelps” it just doesn’t seem to fill its role properly.
Affliction – The spell itself filled a nice niche. I think the effect time needs to be longer (more like 20 seconds instead of 10) with maybe about the same amount of total damage (so less DPS, more sustain). That said i couldn’t really test it because i was so shitty at casting it, and the matching algorithm hated me
Decurse – Looks like a damage spell. Probably needs more rainbows. That said, I love the current animation, and a chain lightning spell would be freaking baller. Opportunity for a re purpose of assets?
Resurrect – This was functional, and about right. The final rune was a bit too forgiving. I hated that middle rune.
Cantrips – This is a great spell. It would be so cool if there was color variations by drawing the rune slightly differently (like moving the location of the center bottom line). I love the idea of purely cosmetic spells to amuse and please your friends.
Polymorph – Worked. Breaking it seemed buggy.
Pushback – Honestly seems pointless with the distance of the pushback, the difficulty of the cast, and the lack of damage. Maybe there’s a specific scenario where it shines. i think it would be a lot more interesting of a spell if it either 1. did a bit more damage or 2. floated the enemy back/held them in the air for 2-4 seconds. Like a force choke\push
mana shield - Did some testing against the spiders with Manders and I didn’t see it actually working as a shield. how much damage does it block? Would be nice to have a bubble or glow effect to show it working.
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Only zoned in here to duo a couple pulls. We got through the first pull pretty easily with sheep, the second pull seemed do-able with 2 co-ordinated people, but much harder with that dragon. I think you could trio the trash in here as long as you were smart and had heals, DPS and a tank.
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XP felt fast, and even faster in a group of 5. I liked the encouragement of running around in a large group. it’s good to have incentives for grouping. At 1/3 speed I think you’d be in pretty good shape for live (100% instead of 300% speed)
Thanks a ton for the hard work on this Riley and Co. I truly appreciate this. OrbusVR is easily the coolest VR project going right now, and totally worth the time and effort to engage with development. Keep up the fantastic work.