DPS meters are essential for a great RPG

the problem with something like this is first of all, you can test your dps on the training dummies and estimate, plus the game is really about finding your optimal play style, there cannot be a guide like wow guides on how to get good, mainly because its not key presses and instead motions which are harder to learn.

Yeah, I’d have no problem doing my own frame by frame damage parses but there is a long standing bug which causes Ice Lance damage numbers to directly overlap which makes it night impossible to determine how effective it is, and it’s one of the runemage’s primary damage dealing spells

Perhaps better options to display damage being done could be a start.

Right now damage you deal rises falls off to the right while crits rise up to the right, Damage people are dealing stays neutral,

It would be interesting if we could say “toggle” other sources of damage (party, raid, others) so we can only see our own damage on target dummies if we want. Also if it dynamically displayed the damage so that there would be less overlap when poison and regular attacks occur at the same time. This might require rewriting how it works currently and would probably make sense if you also revamped it to display healing.

And that might mean closer to revamping some of the UX so that you’d get to see duration on buffs and those kinds of things too, along with easier to identify icons at further distances.

and how many of these RPG’s are great? im sure alot of them are good but not great.

and we are talking about VR dunno how much more modern we can get atm

Also consider another FF14 tactic, the specialty training dummy.

It may be easier to just figure out a dummy set-up that can show damage dealt over time.

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