I hesitated quite a while before posting this. I don’t want to come across as inflammatory or negative, but tossing out my incomplete ideas that are a hopeful wish. What are the chances OG and Reborn could be combined? If funding is a concern, could we have another kickstarter or other way to donate, and if it meets whatever funding goal, could this be feasible? I know it would likely be expensive and time consuming, but… dreaming out loud. Also, what I propose below is a very rough idea full of holes, problems, and other obstacles, but a “first draft brainstorm” of some way to combine the two and keep the first story line / other aspects and experiences of OG.
Re-create OG with the new art style. New player spawns in tutorial with Guardian Bart at the top of Highsteppe and that redtail (still called one and inspired by the original) in the gate, and Bart offers advice for whatever we have equipped (All 8 classes allowed since we pick one at start, but he’s scathing about some, threatens to turn magic people in? Or magical still needs to be unlocked by Tinny, both runemage and shaman? Beginner Weapons NPC up there with Bart to choose between them then?) and Highsteppe is mostly just as it was before OG closure, but re-created closely/ inspired by, while still having Reborn Highsteppe stuff (Fellowship Court, two levels [three counting up to Guardian Bart area], but no omfg gate fence perimeter? I’d be okay with largely keeping current Highsteppe set up and including Bart and some of the other old NPCs, recreated. Would Highsteppe already have the super tree? ). Still the flying and boardable airship. Cenn’s Farm and sunflowers. Still go down the stairs/ramp to the fishing hut, however its new design may look, with Ernest there. Still Tinny’s cave, and up stairs/ramp/slope to Green Lady Forest with giant spiders and a bandit camp, and up more stairs/ramp/slope with even tougher mobs and a complete Green Lady Temple. Maybe things look a little different, or distances shortened some, maybe a slightly different architecture, still reimagined and recreated to the best of ability with things being as Quest friendly as possible (and significant difference between graphics settings. Low Lamavora being closer to now with sparseness, Ultra Lamavora being ermagerd all da swooshy flowers like before) with ultimate design still focusing Highsteppe as game’s center. Otherwise, majority of terrain still mostly the same, especially location and layout, but re-done and maybe a little different with however “combining” works best. Original questline still there. The towns, the places, sand in the air in desert (at least on Ultra / not seen on Quest), Lucian, how they connect, Lakewood Inn (we need to be able to stack things ), all of it. Maybe some condensed a bit, maybe a style updated or moved a little (Lakewood Inn closer to Highsteppe? maybe within or right outside? Or something similar within Highsteppe and Lakewood Inn itself still a bit away?), but still there. All of it. (Wilds up for debate, but I miss them too. Maybe maintain Wilds, but PvP still like Reborn? Or despite world PvP status, Wilds are Wilds mostly like before? Wilds having aberrations, a higher concentration of materials that may not be fully unique to it, but still unique drops?) With Highsteppe being the focused center, probably remove buying player houses elsewhere - teleport pillars pretty much have that covered. Even with first version, maybe incorporate dragon races into terrain, critter capture, NPCs in Highsteppe for those activities. Definitely have the dungeon queues.
At the end of OG questline, and with that final cut scene we appear outside of Highsteppe (which is a fortress now?!?! And that giant tree! - however visual distinction may work best if at all. First Highsteppe has fence and doors, now higher more fortified looking fence?) in some new graveyard (or was there before) and there’s Randel, and we find out it’s been 20 years?!?! The towns from before were wiped off the map or in shambles. Quest to rebuild the outposts, rebuild our old towns. Lore quests in place with those new NPCs as they are now. New areas / things built into the original terrain if they can be or added on. (Do we really wanna destroy and sink Old Kingsport?)
The biggest wrench thrown into this dream I see is everyone still playing together even if we’re 20 years apart, and terrain differences with obstacles (Wagon Graveyard suddenly appearing between The Twins and Wenderwood, or maybe they could replace the stone henge stuff of the Burning Forest? But should Reborn lose the Burning Forest? Would bodies of water have to move?) And how to handle Guild City before vs after…
Hhhhrrrrrrrmmmmmm… anyway, just some way to shove everything together as much as possible, even though nothing will be exactly as before. It’s really a shame to completely lose the original world, to completely lose the original questline and just have some references to it. I’m confident zones will be diversified further with more time, but how can we lose that place with all the doors in the desert? The dinosaur skeleton?
Or should Reborn’s current layout mostly remain as is, but try to incorporate Lakewood Inn somewhere, tack on the desert and other missing zones later, re-incorporate new versions of the old mobs (with no new special AI)?
Going through the translation makes me miss OG even more. Dreaming of having both, or as much as we feasibly can from before, somehow on top of all the great new things. Even if it’s an expansion a few years from now.