[feedback] Played 10+ hours, here is my feedback on Orbus so far

First off, thanks for trying the game and taking the time to leave your feedback. The team really does appreciate whenever anyone leaves a feedback post. We don’t always have the time to respond to each and every post of this nature, but we do read all of them.

I may not directly reply to each point in your original post, but there are a few things you have mentioned that are pretty frequent requests that I’d like to touch on.

Avatar
We do intend to add a way for a player to change their avatar appearance in the future. I also believe additional options for your avatar are something we would like to add in the future as well.

Localization
We have always intended to add different languages to the game we just haven’t had the time to do so yet.

First Quest
The herbs actually do spawn below Highsteppe as well; along the path to the rainforest among the stags and vulpes. People are most frequently referred to Cenn’s Farm because the density and frequency of the spawns there are higher. We also typically increase the spawn rate of the herbs in that area during periods of high concurrents to help alleviate this issue, however we may not have anticipated just how many people would be trying to acquire these herbs during a free weekend.

Maps & Compass
The idea behind the map is for it to be used in conjunction with the compass to identify landmarks and allow the player to figure out where they are. It is an attempt to translate a real life skill into the game. One of our players actually did a write up on how the two tools can be used together effectively and can be found here.You will receive additional maps that show the rest of the game world as you progress through the quests.

Musketeer
I believe we do cover the two turret modes in the tutorial. I don’t think we explicitly state that it is a healing class instead of DPS though.

Ranger
There is not an aim assist feature.

Warrior
I’m glad you enjoyed the class. The combo system seems to be hit or miss with players and the directions take some practice to figure out the hitbox on each mob. The shield bash suggestion and sword rush issue are both items we are aware of.

Runemage
So the idea behind making the player go through that effort to get their wand is because the runemage class is more difficult than the other classes. I believe the original intent was for it to be more of an “advanced” class.

I would suggest you go by the drawing in the player journal as opposed to the one on the pillar. You’ll want to be sure your journal is horizontal when doing this and pay very close attention to the depth of the rune drawing. If it is slanted or curves in 3D space it could cause the spell to fail. I think part of your struggles may be that you’re trying to go in too big too quickly. I’d suggest focusing on 2 or 3 spells to master first to make yourself battle competent and improving from there instead of trying to do everything at once. For reference, here is an old post indicating the expected time commitment for various runemage “skill levels” and I don’t think this has changed much.

I hope this helps and thanks again for your feedback.

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