Hi everyone, we’ve been talking about enabling features and improving the graphics for Quest 2 players, here’s the latest update.
We will be displaying other players’ mounts and toolbelt items to start with, as we’ve talked about in the last blogpost Q&A.
This won’t be the last update for Quest 2, we’re still evaluating what we are able to improve while keeping the performance solid - we will let you know when we have another update for you as we dig deeper into it.
Will these options increase the amount of data that needs to be sent/received? Because if so, might be nice to have an option to not have the extra data usage.
On a personal level, would like some improvements for players that either can’t see certain effects or can’t detect certain effects (one player mentioned water spots in the dungeon with the water buckets, but those ‘spots’ don’t show up on the Quest or Quest 2)
Some news on this project - we’ve been working on the Quest 2 improvements, and we ran into some issues which require us to update some of the Oculus and Unity backend things - we’re doing that, but will need to do some more thorough testing to make sure it does not cause any problems.
Next week, we’re planning on giving access to a beta branch to volunteers to test out the new improvements. We’ve received plenty of requests and now have our list. Thank you.
I’ll post here when we know which day we’re launching it as well.
Thank you for your patience and understanding.
So quick question. Will the updates include functional graphic changes, such as the waterspots in the sewers’ final boss (which apparently do not show up on the wireless Quest, but show up on other devices) or do these things not actually exist?
We’ve begun testing the Quest 2 improvements and gave access to the players who volunteered - we will let you all know when it looks like it will be available for everyone.
For the moment, we could actually use a few volunteers that are on Quest 1 if they would like to try the build as well, as we had to some upgrades to the engine & oculus SDK for them.
Essentially, you shouldn’t notice anything different (and would let us know if you had any new issues) and you would be able to play on live as usual. If you’re willing to help, PM me your email tied to your Oculus/Facebook account and mention it’s for the Quest 1. I’ll get you added in shortly.