Currently, if you play mage with steamVR, all movement input is ignored from your wand hand when you have it equipped.(you can still move with your off-hand) This was implemented way back when the vive wands we’re pretty much the only steamVR controllers since it had less inputs than the standard VR controller nowadays, with the trackpad being used both for movement and casting spells.
For me I use my right hand to rotate, which is not possible with my wand equipped if I play through steamVR. While on meta I can rotate as one would expect, this was particularly annoying when I first went from my oculus rift to the valve index.
Now of course there could still be some people who use the vive wands with orbus, so a fix would need to still keep the block in place, but only for those using vive wands, which I’m pretty sure you can get that info from the steamVR unity plugin.