GRINDER more rare loot needed

Please add more extreme rare stuff to the GRINDER. Currently all items were too easy to get. (Want to see ppl keep grinding for months not weeks)

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Yaaaa exactly

Yea more items is always good, alas…

Haha u know most are almost done with it after days, except they happen to be mages who can easily solo… leveled the device to five 5 and a half time now, one round takes 2-3h and so far nothing but a few xp, reagents, small tooth and blue scales. AND 3x the same cape, well ok, but I won’t for sure grind weeks or months like this :wink:

Btw anyone got the mount yet? Wouldn’t mind seeing this on the market some day instead of 7x pot helmet…

Burnator has it

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Hey! my pot helmet on the market is a good price :stuck_out_tongue:

I understand not everyone will get everything. You should be able to get most of the items if not all grinding for weeks for medium grind ppl. Not the elite ppl. I just want this to be viable for ppl who really like it and spend hours a day on it. But less active ppl can still get all other items reliably in about a month I am guessing.

(Atleast 2 ppl have the mount now)

I know you, burnator and wungerman have it so far

Uugh way less rare then expected. Or RNGesus fighting against rarity.

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Well it’s a Blue item… :wink:
Excusing my pun, it might be RNG, like the old raid pet. I had about 150 kills on that thing and ended up buying it. Others got it on the first run.

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Well I feel that there are definitely still rare items in the pool. I have only seen maybe one or two demon wings and I have NEVER seen the Halo, which is what I’m going for so that is an example…

Those are overworld drops that have nothing to do directly with the GRINDER and have an anti grind mechanic in place where killing mobs faster then once every 60 seconds is pointless.

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Reached Level 5! For the sixth time! I got: 1 blue scale, 1 shiny metal in my chest (no kidding, I looked on the ground around it, but nope, nothing else fell out, not even the usual armor err minor shards :wink: ) - and still, it is a nice idea, specially to team up with randoms who are also farming.
In groups that is quite a fun thing to do, solo not so much.

I mean, things are already pretty rare in there. We went for medium-rarity on the transmog stuff; for example out of the thousands of grind chests that have spawned, there have been around 25 drops of the Pot Helm.

The mount I would consider a ā€œrareā€ drop (although not ā€œvery rareā€ like the overworld transmogs), and again out of thousands of chest spawns it has dropped 3 times.

RNG is always going to result in a distribution curve. There will be a few very lucky people who get it like after 10 chests. Most people are going to get it by their 200th chest. Some very unlucky people might have to grind out 400 chests to get it. But I guess the point being, just because 3 people already have gotten it doesn’t mean it’s not pretty darn rare.

If we’re looking for something where it’s guaranteed that no one would get the drop for say the first month of grinding it, then that would require to switching from an RNG-based system to a token system for those drops and just making it so you get a token on your 5th chest and then the mount is e.g. 500 tokens or something. We felt that an RNG system paired with allowing the drops (including the mount) to be traded/sold made more sense in this case, but again we’re open to feedback from the community on this and how folks want things done here.

But at any rate, trust me these are not easy to get drops. But at the same time they are not impossible, either.

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I think the token system if worth going for, but jezus 500 tokens? It takes about an hour minimum to get to the 5th chest. I think 25 to 50 would be a better price for it.

I mean again if the goal is ā€˜make sure no one gets it in the first month’ on an item you can grind however much you want…yeah it would probably need to be in the hundreds. A 50 token cost of an hour activity (so 50 hours of grinding) someone would have in the first week.

To match the current RNG drop rate if you figure an hour per token it would probably be in the 300-400 token range (if you match ā€œnumber of tokens to acquireā€ with ā€œaverage number of chest drops needed right now to have 75% of people get the chest on RNGā€).

That’s kind of the point I’m making here, there are drawbacks to both approaches. The original point of this thread was that the drops aren’t rare enough, and the point I’m making is ā€œthat’s not true, they’re pretty darn rare.ā€

I think in general an RNG approach is better because it makes it such that more casual players could at least get lucky and get the drop, while keeping it rare overall, and also making it so that the players grinding it out 30 hours a week are going to eventually get it. The token approach requires making it so expensive to make it rare for the 30 hour/week grinders that the more casual players would never have a chance of getting it inside of a year.

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Yeah but if there is only 1 item that is so increadibly rare then RNG can help you be done really fast. If there were more of such rare items it would help ppl grind for longer at-least. I think the system is fine but I want to continue having motivation to grind. Things like more useful items or more rare never seen dyes would help. Also really seeing how many times you overleveled would be really a nice thing to work with for constant progression. Making the GRINDER look cooler overtime for example?

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I still think the token system would be worth it regardless of how expensive the items are. If the tokens were made tradeable that would add at least a little to the economy as well. While I still think that a reasonable price would be closer to 100 or 150 tokens because if I’m being honest, I would rather just grind dram for 20 hours and buy all of the drops from lucky people instead of grinding for 500 hours.

EDIT: What I am pushing for is to give the game more of a feeling that your work is paying off, and that you have something that you are working towards. If everyone knew that the items were an extremely low chance of dropping, but they were still obtainable for the people with the worst luck in the world, then that would be a good system.

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Also maybe making some rare items but not all be locked by how many lvls the GRINDER is overleveled. Say:

Always drops:

  • pot (mediocre)
  • kitty (rare)
  • that blue dye (very rare)
  • mount (legendary)

at-least 8 overlvl drops:

  • other dye (rare)
  • other dye (very rare)
  • gloves transmog (very rare)
  • chestplate transmog (legendary)

20 overlvl drops:

  • glowing accent dye? :stuck_out_tongue:(legendary)
  • other things

Can be completely different but just gave it as example.

Rainbow dyes @_@

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nyan cat accessory for wrist slot.

More dyes are always cool imo. Looks good, and the players that don’t care about looking cool make a pretty penny.

Nyan cat mount :open_mouth: