Basically, yeah. And then if someone could just like watch the graph as the boss is getting ready to be killed ideally with the stats window and the boss in view so I can see exactly when the FPS gets better…
But yeah we’ll see what happens. I may also end up moving it someplace else once it’s implemented.
Okay, great thanks. So looking at the log, I don’t think it’s the same issue as the 1 FPS issue, I don’t really see any major errors or anything. So we’ll have to wait for the new FPS counter thing I implemented so we can get some video with that and we can hopefully see what’s going on that way…
It’s interesting that you all said it’s worse now than it was before, though, since I’m not really sure what would have changed…
It is worse than before for me. Same setup as draven pretty much including the pro hmd except i have a gen8 i7. Definitely gets worse over time on longer fights.
While it effects rangers ability to shoot, it doesn’t stop us, where mages, it just causes them to fail their spells which does pretty much stop them, so that’s probably why it doesn’t feel as bad for me
Going to look at getting some proper video editing software cause uploading a big file to youtube then trimming it down seems to be taking forever to finish so should speed stuff up next time
I see what you mean in that video. I do sometimes see a correlation between the red AoE effect and the framerate going down, but there are lots of other times it drops down to 45 FPS even when there is no AoE. It doesn’t seem to be related to spell casts or to the notifications of the runesmith procs, either…
Anyone else see any obvious correlations in that video where it’s consistently going down while something is happening?