Okay so, my dream has always been to create games of my own. I’ve tried my best, and i have come up with ideas that have made some of my friends beg me to develop. But i can’t code, im terrible, so i wanted to share an idea ive had for years and hear what you guys think, would it be something interesting to have in Orbus?
This is VR after all, everything we do in real life can technically be done in VR. And crafting is a huge, critical roll in most large-scale MMORPG games. This includes forging, cooking, tailoring, and armorors. One thing i think would be absolutely amazing, immersive, fun, and really give crafters a feeling of purpose, perhaps enough to run an official business, would 100% be immersive, fun, in-depth crafting!
Here are some examples. For the forging and armoring, you would first need to have the raw material, as well as the “Knowledge”. The Knowledge would be in-game blueprints that you learn when you read them. You can learn some basic recipes for things like hilts, blades, pommels, guards, plates, etc. And you can learn advanced recipes from loot-drops from certain enemies, or taking a particular peice of equipment and “Dismantling” it to learn the recipe. Rarer recipes will require more dismantles of the particular part you want to learn. The recipes are only the shapes and effects though (for example, a large, smooth-edged blade would be heavy and might require a higher stat to work, but would deal a lot of damage, where a smaller, but toothed blade would weigh less and deal less damage, but might provide a “bleed” effect to do a bit of damage over time. Stats like damage is not dictated directly by the recipes, only the abilities of the crafted item. The real stats, like damage, come from the materials used and the skill level + accuracy of the smith. For example, Iron blades will naturally deal less damage then perhaps, a silver blade. As for what i mean by accuracy, little minigames involved into the crafting would feel very immersive and fun! For example, smelting the ore must be timed properly, when hammering the metal, you have to hit specific points in a rhythm-style (example being, a spot appears on the metal with a spinner and you have to hammer that spot when the spinner reaches the right point), etc, and the better you do those, the better the end result. Fail too many though, and the item is useless.
For cooking, maybe not realistic cooking, but perhaps something immersive and somewhat beleivable. Like having to turn grain into flour, rolling the dough, cooking it, etc, again with minigames where appropriate to keep the cook engaged during the wait times. And a similar concept for tailorers.
I mean i could go into further detail but i dont think this is something that would even become a reality on Orbus; perhaps in big-name VRMMORPG’s that come in the future, but not right now. Orbus IS a VRMMO pioneer after all, so we cant expect every little detail to be accounted for. But this is just an idea after all, and im really curious what you guys think