So I think what’s happening is, we don’t use SteamVR by default when you are using a Rift headset, we use the Oculus SDK directly.
If you follow the instructions here to enable openvr mode it should fix it to do what you want I think:
So I think what’s happening is, we don’t use SteamVR by default when you are using a Rift headset, we use the Oculus SDK directly.
If you follow the instructions here to enable openvr mode it should fix it to do what you want I think: