I am one of the few people that play Orbus on Index, and while the current controller bindings work okay, I’d love to see the game make more use of the controller’s abilities. Currently, they use a remapped version of the Vive’s bindings, which comes with a few issues.
The recent post about the Paladin controls got me thinking about what a good control scheme would look like, especially using the grip touch instead of the grip button for most actions to reduce hand fatigue and increase controller lifetime.
Here are my ideas:
- Picking up Musky orbs, Scoundrel cards, Pally books and Shaman totems by using the grip touch
- Picking up tools from your belt by using grip touch
- Picking up loot bags, opening chests, picking up overworld items like books, scrolls, quest items by using grip touch
- Keep the way we pull out and put away weapons and the warrior shield - a short press on the grip button and have them stick to our hand.
- Pressing the grip button and pointing at an enemy to pull up their health bar
- Throw the Paladin hammer by releasing the grip touch, and make it come back faster by using grip touch. The Bard’s mallet throw could work the same.
- Let us use the teleport buttons and the analog stick to move when holding the wand - currently, all movement options are disabled on the wand-side hand on Runemage because of the Vive controller’s limitations
- Maybe switch the A/B button bindings, as the top button is in a more comfortable position (at least in my opinion) to press to confirm Runemage spells.