Okay we’re back in the office today, and it’s nice to see that a thread has started, has differing opinions and was also kept very civil within the thread. I just wanted to point that out before diving into the topic at hand, so thank you for that.
So to the topic at hand, after reading through the threads and discussions it seems like there is two major issues:
The first is that Boss 4 of the raid has a few RNG mechanics that can cause a wipe, and based off their RNG nature there’s really not any strategy to negate this, and that the boss itself is harder then intended due to the amount of secondary bugs (de-syncs, ghost casting, etc.).
The second issue discussed is the drop chance of legendaries and if this is too low, or it feels too low after having to deal with all the issues associated with issue 1 mentioned above.
While we have not had a chance to discuss everything as a team, we did talk this morning over possible solutions to these issues. Our plan is to release the dungeon tomorrow, and depending on how the launch goes we will probably be busy this week with fixing issues related to the new dungeon. After this we plan on looking at Boss 4 of the raid the following week, to see what mechanics are causing the RNG problems and possibly re-working those specific mechanics to be more in line with the type of fight we were originally planning. I know this is not a solution to the bugs like de-syncs, ghost casting, etc. that are also making these fights harder, but this will allow us to get the raid fight in a better place faster, and allow us to continue looking into those long term bugs. Without going into too much detail today as we will be discussing our long term road map in January, we are planning on devoting the majority of our time to bug fixes next year (which will include fixes to raid boss mechanics if still needed).
As far as a fix for the second issue, we are open to increasing the drop chances of the legendaries in the raid, but would likely make this change after making adjustments to boss 4 mechanics and feedback from the community.