So, I’d like to preface this by saying if you recognize your stats or kill count I’m not calling anyone out, merely using your numbers to expose a very flawed system.
Anyways, +7’s, the best weapons in the game, locked to a once a week raid, the rng system used to drop these weapons is very unforgiving.
There are some players with 16 kills, and have a 1/4 drop rate for a +7. while there are others who have 40 kills and only have dropped 1. Hell. there’s at least one player with 60+ kills and hasn’t dropped a single one.
Inflamed Sephotep is a long, broken, buggy, and a high stress boss fight. it is 20+ minutes of working around broken mechanics and bugs. It has begun to feel like the game spitting in your face every week you do it and get fuck all for all of your hard work
And all of that was without mentioning the token system. where you cant even get a +7 weapon from turning in tokens, making them essentially useless beyond a free glimmering every 5/8 weeks.
Look, I know my name isn’t Scott so this is likely to be treated as a salty player being salty, instead of a genuine concern about the game. But this is coming from someone who leads one of the only groups clearing boss 4 of hard mode citadel these days, week after week subjecting my players through hell and the only thing a majority get is a chest full of nothing, a useless cape, a useless token, and a slap in the face from the game we enjoy playing.
Inflamed Sephotep in undeniably broken, the drop table is unfair, the boss fight mechanics are extremely unbalanced, and those of us left in the playerbase clearing it weekly, are sick of it.
Fixes/Suggestions-
For example, every 5 weeks you get enough tokens to get e piece of gear from the raid vendor. Well, instead of turning them into the raid vendor, you can choose to turn them in to the shard trader from the MSQ for an effervescent. the majority if not all the current Hard Mode raiders would prefer 4 free effervecents every month rather than a piece of gear they already have.
As per the weapon token, just add +7 to the loot table, ever 2 months you have a double chance of getting the +7 when you turn in your token.
Or, make a pity system, every week you kill it your chance of getting a +7 goes up a little bit, until you do drop it and it gets set back to the original value.
Or alternatively, uncap raids. make them doable more than once a week, keep the tokens locked to weekly but still allow us to receive drops if we do it more than once a week.