There’s one point that bothers me in the game since months, which is inventory weight. As stated in other thread people can’t take gear for several classes with them. I see this addressed a little with switching to only Plate - Leather - Cloth gear in reborn, but inventory weight was just same and it won’t be enough. In those 3 days of testing I quickly used 3/4 of that, for example.
If magic/phys stats still apply it is currently possible to take gear for 2 classes to a raid with you (plus potions, ring sets, dragon, mount etc. etc.), in reborn that would still mean to have one gear set at home and not be able to switch to the 2-3 classes needing that.
A few suggestions:
- Make gear (and shards from breakdowns) weightless; people shouldn’t consider at all what class they likely want to play before they leave their houses. They should be able to switch to any class, anytime, as most endgame content requires it; there’s many unpredicted situations and it’s not only the player punished for not having this or that class on him, but whole groups if this flexibility lacks.
- Make mounts weightless; people shouldn’t be punished for getting different mounts from the cash shop (in fact I can not take more than one mount with me, due to weight limits)
- Make potions weightless; always having potions with you not only for you, but also for others to help out would be a great addition to the game; and also for making those: I accidentally almost locked myself up in the cellar because I teleported with 30 potions, forgot I got raid gear on me, ending up with nearly no stamina or a teleport option to get back to the chest