all over the place. the dungeon from last beta is littered with them, and the new dungeon has them at least around the first boss.
the reborn playerhouse target range is unuseable by mage due to these invisible walls.
We’ve received some videos and are looking into why this might be happening. Thanks for reporting.
Lol this is the base of the old and new game. Invisible walls everywhere XD
I would recommend just writing a bit of code that makes all objects with a hitbox for projectiles just drawn a red box in that area so you can directly see where ALL walls are. This will go 100x faster for the devs to fix them all and will waste everyone’s time less. It is not that hard.
Well that is, like, the basic thing every coder uses for bugtrackin… color things RED in frontend - or ur color of choice - to see what’s happening (coming from php/webapps). Got no clue of unity tho, it might not be all that trivial. And yet the invisible walls are annoying, we got lots in the original game, we are used to them by now, but why is that so… hope it gets tracked down.
In the flooded rainforest (swamp? Where there’s big hollow logs and cool firefly trees) the shadows are literally the invisible walls, so being within a shadow trying to fight as runemage was being trapped in a hardcore mime cube, and shooting out in the light, the spell would crash against the shadow. However, paladin and scoundrel seemed to be able to fight just fine.
So I was heading from the graveyard at the rainforest towards the cave to go kill the stuff for the mission and went to shoot over a rock at a mob and noticed it wasn’t working, like when shooting over the railing in the sewers dungeon, it’s the exact same thing, not colliding with anything and hits are just going through the target without doing anything at all, I moved to the right, not over the rock and it still didn’t do anything so I went left and the hits worked, no idea what that is all about but here’s a vid
So I carried on into the cave and there was some weird stuff going on in there, the mission is also bugged
Okay so basically just to update this thread, we’re aware this is still an issue and essentially, the way that Runemage, Musketeer, and Ranger firing works is getting further changed before the next Beta anyway (you may notice Paladin, Scoundrel, Shaman, and other new classes don’t have this problem). So once that happens I think this should basically get taken care of.