Well for normal I agree that this is very true, unless if you want the pet and cape from the 4th and 5th boss you have 0 reason to do it, you can spend your time doing shards and have way more chances at loot as well as getting a shard past tier 5 for better than normal raid drops, leaving the gear as a cosmetic benefit that, I believe and other may or may not agree is not worth 7 weeks of time, since the weapon looks the same so has no cosmetic benefit so 35 tokens at 5 each week, for just cosmetic armor. Some may want to do that but to be realistic spending time in learning shards and completing them for more shards and better gear chances is the better alternative.
For hard mode it is the only way to progress past tier 10 so no matter what the drop chances are it has a big benefit for obvious reason. I don’t mean to derail your topic from your initial point but I think the difference in what you need to do enter the hard mode raid and get a possible T12 drop which is only 10% yes but still possible to get from killing a boss our two that are very less demanding to do time wise and skill wise. A huge factor of getting T10 gear before hard mode raids let alone just the raids releasing was having to role shards up with a time constraint for difficulty as well as increasing the actually scaling of the shard to progress towards the T10 gear. It was not easy and still so many groups and people have yet to achieve that and even some who have cant do it efficiently to keep getting T10 gear consistently. So I find the problem when you can walk into the hard mode without any kind of requirement and even have a chance at loot better then T10 gear that comes from a way more difficult system. Yes obviously shards have way more drop chances but that doesnt matter if you cant role the shards up, lets be real you arent going to only get easy shards while rolling it up. So even having a chance with T12 gear without being able to even consistently role shards to T10 doesnt seem right to me. I know a lot of people who this benefits will completely disagree for obvious reason, but I strongly believe the rewards you get should reflect what you are capable of doing across all aspects. The 1st and 2nd boss in the raid are not mechanically difficult, dodging the AoE and dealing with a debuff for more damage is nothing new from shards lets be honest. Im not trying to call anyone out and there is nothing wrong but I mean when you are taking 25 minutes to kill the second boss in the raid it shows that the mechanics arent preventing people from accessing the content when not properly gear but just making the fights last longer with no consequence other than your physical stamina, and if you are able to put up with fighting a boss for that long great, but it also means you shouldnt be there, the raid needs to incorporate mechanics that if you are not gear and lack the skill you should not be able to kill any boss period. Boss 1 is an absolute joke the boss kill is 5 minutes on average and rewards better gear than a crypt 10, and people struggle with all levels of crypt but youre telling me those exact people can walk into a boss with two mechanics that are both jokes and now get a chance at a T12 anything. That is not right at all. There needs to be serious consideration into how these raids fit into the game as far as difficulty and reward with the previous content for receiving gear.